• September 27, 2020 /  Computer Technology, Hardware

    LG Display has just showcased its newest display panel product that is claimed as a full HD panel for the world’s thinnest smartphone. By using the LCD panel, the size of a smartphone can be pressed into thinner again.

    LCD panels are not only super-thin size. The panel also makes it easy to hold plus better screen quality. This panel has a size of 2.3 millimeters thick bezel is not less than 2.2 millimeters.

    Currently, LG Display provides the panel with a size up to 5.2 inches. This panel is also claimed to improve the quality of the screen brightness as compared with the other panel on the market. This panel has RGB with 535 points nits brightness to its highest point.

    Parties LG also said that they will continue to develop the LCD panel. By doing so, the LG can make a smartphone and tablet products with super slim size.

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  • September 26, 2020 /  Computer Technology, Software

    California – Facebook amid redesign navigation bar for iOS and Android app for easy use. Some Facebook users reported that the new navigation bar has appeared at the bottom of the screen.

    But, it was not all users can get the new navigation bar that is still a beta version of it. With the addition of the menu at the bottom, the side navigation bar is now no longer in the beta version of the Facebook application.

    Android users who already have a new navigation bar using Facebook beta version of Google Play Store. While the Apple iPhone users who see the new navigation bar that has installed the regular version of Facebook.

    Android users who have installed the Facebook application is given a link to download the beta version of Facebook when they install updates. This all shows the changes coming from the server.

    There is no warranty on the features of the new navigation bar. Current navigation bar is still considered to iOS or Android app.

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  • September 26, 2020 /  Computer Technology, Hardware

    Advance Micro Devices (AMD) has introduced the FX-9590 processor as today’s fastest CPUs. But unfortunately not all motherboards available on the market capable of supporting the performance of the processor. It is also used by ASRock to introduce a new motherboard that supports the processor at speeds up to 5GHz.

    The motherboard is ASRock 990FX Extreme9. This motherboard also has to undergo various tests to determine the quality in it. Not only that, this motherboard also has the updated BIOS in order to run the latest processors from AMD.

    In some benchmark tests, this motherboard also provides significant performance improvements. In Super P1MB test, the obtained results motherboard 18.377 seconds. Also in PC Mark Vantage test, the results obtained for 18 894, an increase of 15:31 per cent compared to the previous generation of chips.

    The motherboard comes with four PCI Express 2.0 x16 slots, four DDR3 memory slots, and SATA 6Gbps ports. This motherboard also comes with a 12 +2 phase power design, Hi-Density Power connector, Dual Stack MOSFET and others.

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  • September 25, 2020 /  Computer Technology, Internet Informations

    While using hashtags in Facebook posts might be a fun tactic for brands trying to engage consumers, it doesn’t appear to be paying off, a new study finds.
    Research from social media analytics firm Simply Measured revealed that while 20 percent of Facebook posts among top brands now include hashtags (which give users a way to group messages of similar content), there is no evidence that hashtags are influencing engagement.

    The study shows that posts with hashtags —a new feature added with in the last several months — perform as well as those without, suggesting that people are not yet discovering brand posts by their tags.

    Overall, the study shows nearly all of the companies in the Interbrand 100 — which ranks businesses based on financial status — now have a Facebook fan page, with 60 percent posting something at least once a day.

    [No, Really, Facebook Makes Employees More Productive]

    The research revealed that visual content is by far the primary driver for engagement on Facebook. Photos posted by top brands average more than 9,400 engagements, which includes likes, comments and shares, per post, while video posts average more than 2,500.

    When it comes to text posts, brands must walk a fine line. Analysis of more than 500 status updates from the top brands shows that the longer a status update is, the less engagement it typically receives. However, if a status update is too short — less than 50 characters — it may not be long enough to capture viewers’ attention or provide the necessary context to drive the number of likes, shares and comments a brand would like.

    “For most brands, Facebook is no longer just a network; it has become the hub of their social marketing efforts and one of the most effective ways to engage with fans,” said Adam Schoenfeld, CEO of Simply Measured. “This latest research once again proves that knowing your audience, understanding your content assets and measuring your efforts are extremely important to develop the social strategies that will work best for you.”

    Businesses that limit Facebook fans from writing on their page might want to reconsider their strategy. The research shows that nearly 30 percent of top brands do not allow users to post on their wall. For those brands, user engagement on their page is limited to likes, comments and shares, resulting in 15 percent less engagement than brands that do allow user posts.

    When it comes to drawing the most Facebook fans, no one does it better than Facebook itself. The social media giant claims the top spot with 93 million fans, followed by Coca-Cola and MTV.

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  • September 21, 2020 /  Computer Technology, Internet Informations

    Google and Fraunhofer IIS deliver the first movies with a true 5.1 channel surround sound experience from Google Play. The immersive sound quality consumers have come to expect from TV, Blu-ray disc or DVD is now available with movies streamed or downloaded from Google Play directly to their Android devices running 4.1 or later. Google chose HE-AAC Multichannel as Android’s only surround sound codec due to its open-standard nature and excellent bit-rate efficiency.

    When connected to a surround sound system and TV with an HDMI cable, Android users will be able to play high quality audio and video from their smartphones and tablets in surround. On the go, Android devices will play movies in great stereo quality and selected Nexus products will also include the Fraunhofer Cingo virtual surround rendering technology, which will play movies in realistic surround sound on earphones or tablet stereo speakers.

    Android’s HE-AAC Multichannel implementation includes full support for loudness and downmix metadata commonly known from the broadcast TV world, as well as other features that allow the sound to be tailored for an optimum user experience in any listening mode and environment.

    “Google Play movies in 5.1 HE-AAC Multichannel sound are the first realization of our vision of bringing true theatrical surround sound to mobile devices,” said Robert Bleidt, Division General Manager at Fraunhofer USA Digital Media Technologies. “The Google and Fraunhofer partnership creates a tremendous value for consumers by offering one format that delivers a high quality experience both in-home and while mobile. Consumers may experience surround sound over headphones while on their way home from work, and finish the movie in true, exciting surround in their living room,” he added.

    HE-AAC Multichannel is part of the Fraunhofer FDK AAC codec library for Android since version 4.1 and a required feature of all Android-compatible devices. This software makes open-source Fraunhofer implementations of the MPEG audio codecs AAC, HE-AAC, HE-AACv2, and AAC-ELD available to the Android community.

    HE-AAC is today’s most efficient high-quality surround and stereo audio codec deployed in over 5 billion devices and used in TV, radio, and streaming services worldwide. The codec is natively integrated into most operating systems, streaming platforms and consumer electronics devices. In addition to its unique coding efficiency, HE-AAC has the dynamic ability to change audio bit-rates seamlessly in order to adapt to changing network conditions as consumers stream content to a variety of devices. It can be used with any adaptive streaming technology including MPEG-DASH, Apple HLS, Adobe HDS and Microsoft Smooth Streaming.

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  • September 21, 2020 /  Computer Technology, Programming, Software

     SIGGRAPH – Anaheim, CA – The Khronos™ Group today announced the immediate release of the OpenGL® 4.4 specification,bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.4 unlocks capabilities of today’s leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 defines new functionality to streamline the porting of applications and titles from other platforms and APIs. The full specification and reference materials are available for immediate download at http://www.opengl.org/registry.

    In addition to the OpenGL 4.4 specification, the OpenGL ARB (Architecture Review Board) Working Group at Khronos has created the first set of formal OpenGL conformance tests since OpenGL 2.0. Khronos will offer certification of drivers from version 3.3, and full certification is mandatory for OpenGL 4.4 and onwards. This will help reduce differences between multiple vendors’ OpenGL drivers, resulting in enhanced portability for developers.

    New functionality in the OpenGL 4.4 specification includes:

    Buffer Placement Control (GL_ARB_buffer_storage)
    Significantly enhances memory flexibility and efficiency through explicit control over the position of buffers in the graphics and system memory, together with cache behavior control – including the ability of the CPU to map a buffer for direct use by a GPU.

    Efficient Asynchronous Queries
    (GL_ARB_query_buffer_object)
    Buffer objects can be the direct target of a query to avoid the CPU waiting for the result and stalling the graphics pipeline. This provides significantly boosted performance for applications that intend to subsequently use the results of queries on the GPU, such as dynamic quality reduction strategies based on performance metrics.

    Shader Variable Layout (GL_ARB_enhanced_layouts)
    Detailed control over placement of shader interface variables, including the ability to pack vectors efficiently with scalar types. Includes full control over variable layout inside uniform blocks and enables shaders to specify transform feedback variables and buffer layout.

    Efficient Multiple Object Binding (GL_ARB_multi_bind)
    New commands which enable an application to bind or unbind sets of objects with one API call instead of separate commands for each bind operation, amortizing the function call, name space lookup, and potential locking overhead. The core rendering loop of many graphics applications frequently bind different sets of textures, samplers, images, vertex buffers, and uniform buffers and so this can significantly reduce CPU overhead and improve performance.

    Streamlined Porting of Direct3D applications

    A number of core functions contribute to easier porting of applications and games written in Direct3D including GL_ARB_buffer_storage for buffer placement control, GL_ARB_vertex_type_10f_11f_11f_rev which creates a vertex data type that packs three components in a 32 bit value that provides a performance improvement for lower precision vertices and is a format used by Direct3D, and GL_ARB_texture_mirror_clamp_to_edge that provides a texture clamping mode also used by Direct3D.Extensions released alongside the OpenGL 4.4 specification include:

    Bindless Texture Extension (GL_ARB_bindless_texture)
    Shaders can now access an effectively unlimited number of texture and image resources directly by virtual addresses. This bindless texture approach avoids the application overhead due to explicitly binding a small window of accessible textures. Ray tracing and global illumination algorithms are faster and simpler with unfettered access to a virtual world’s entire texture set.

    Sparse Texture Extension (GL_ARB_sparse_texture)
    Enables handling of huge textures that are much larger than the GPUs physical memory by allowing an application to select which regions of the texture are resident for ‘mega-texture’ algorithms and very large data-set visualizations.

    OpenGL BOF at SIGGRAPH, Anaheim, CA July 24th 2013
    There is an OpenGL BOF “Birds of a Feather” Meeting on Wednesday July 24th at 7-8PM at the Hilton Anaheim, California Ballroom A & B, where attendees are invited to meet OpenGL implementers and developers and learn more about the new OpenGL 4.4 specification.

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  • September 17, 2020 /  Computer Technology, Internet Informations

    “We’re at a tipping point with connected devices,” a recent blog post from Microsoft Microsoft‘s Internet Explorer team reads. “Every day, 3.6 million mobile devices and tablets are activated worldwide. That’s over five times more than the number of babies born each day!” They’ve got a point, but it is a sad irony for Microsoft that so few of those mobile devices run their software.

    But Microsoft has sold more than 70 million Xbox 360s and has a very TV-centric followup, the Xbox One, coming in November. As Forbes.com contributor Tristan Louis points out in today’s post on Smarter TVs, ”the upcoming battle for the living room is a chance to redeem itself and turn its fortune around.” The parody video that Louis refers to shows all of the instances of the words “TV,” “television,” “sports” and “Call of Duty” in the launch announcement. Although the announcement raised the ire of hard core gamers, the emphasis on TV (and perhaps the two things TVs are most used for, watching sports and playing Call of Duty) must have been highly intentional.

    Games have been Microsoft’s route into the living room, but that strong association is now an impediment to its more generalized assault of the living room. Non-gamers are probably thinking more about the future AppleApple TV than about the Xbox as their upgrade path to interactive TV. In response to this perception, Microsoft has launched a new program called “Companion Web.” The idea is to facilitate real time interactions between different devices. And because Microsoft has no footprint to speak of in the world of mobile, they are now trying to emerge as a unifying force between iOS and Android.

    The problem Microsoft is trying to solve (other than the risk of their own irrelevance) is that “the majority of sites on the web are built for only one device at a time.” The user can search for related information to what they are watching on their TV, for instance, but real time it ain’t. And content owners can make second screen experiences, but they have tended to be operating system (and sometimes even device) specific. Microsoft is after a more generalized solution that does not impose an unmanageable burden on developers.

    “Regardless of who makes the device or software that powers the device, the Companion Web enables the internet to bridge the gap between these devices,” the IE blog post reads. “For developers, Companion Web represents an opportunity to reuse code that works across multiple scenarios, enabling greater reach and ways to engage an audience. For consumers, Companion Web means you’ll seamlessly move from one device to the next, interacting with your photos, videos, music, movies, television shows, files, and more.”

    Companion Web would seem to be a more generalized version of the Xbox SmartGlass, which also allowed you to interact with your TV via Windows devices and select iOS and Android devices, but only on very specific games and content. The promise of the Companion Web is of a much broader range of experiences that the user could have between devices.

    So far, Microsoft has released three such “Companion Web experiences” working with outside developers. I became aware of the program through Luke Wroblewski who has created a version of his Polar app that works in this companion manner with Internet Explorer. As you can see in the video below, Polar uses IE’s snap mode to assign a “sidebar” portion of the screen (in this case a Surface tablet acts a s a proxy for a Windows 8/Xbox One enabled TV) to itself while the user uses the balance of the screen to watch Futurama.

    Wroblewski demonstrates the ways that you can find polls with Polar about Futurama and watch the results update in real time while you are watching the show. You can imagine something like this being a lot of fun for big live TV events like the Oscars or the Super Bowl, where the amount of real time activity would be high and seeing how other people are reacting becomes part of the entertainment. Similarly, you can make up your own hashtags for polls in Polar so that the reactions you are monitoring are only a select group of people. Either way, mass or niche, the real time linkage with the content on the big screen really extends the idea of the Polar app by making these interactions available to a room full of people—each potentially interacting with their own mobile devices.

    And, important to note (since this is IE, after all, that we are talking about) that this all uses standard open web technology. Specifically, Wroblewski tells me, Companion Web uses web sockets to create the real time connections between devices. He says, “you can make a connection between pretty much any two ‘modern’ Web browsers regardless of device.” One of the other really interesting things about the Polar demonstration is that, as I described in a recent post, it uses a multi-device web page that enables all kinds of input (touch, mouse and keyboard) depending on device. And in the Companion Web experience, all all of these inputs can be used to control the connected screen.

    What the other “modern” browsers don’t have that Internet Explorer 10 has is this snap mode. If there was one thing that iOS 7 should have copied from Windows (instead of all that flatness stuff) it would have been snap mode. So these Companion Web experiences will work across virtually all devices (because they use standard web tech) but the Xbox One will retain an advantage of being the only way to uses these “companions” on the screen simultaneously with other activities. And Polar, I think, has shown how this could become a really powerful feature.

    The other two Companion Web experiments released so far do not make use of this snap mode feature. DailyBurn, see video below, uses a smartphone or tablet to get real time data related to workouts you view on your TV. This app is clearly trying to appeal to users who may need some constructive excuse to get an Xbox One.

    Mix Party, introduced in the (purposely?) obnoxious video below, allows people at a party to create real time, collaborative playlists with their phones. As with Polar, the real time aspect of this is part of the entertainment value. I’m not sure if DailyBurn is intended as a solo experience or if multiple people could monitor their own individual performance of a shared video workout or not, but Mix Party and Polar clearly have real time, fact to face interactions in mind.

    What is interesting to me about this strategy is that there are some extra capabilities that Microsoft has built into IE 10/Xbox One (and likely will build more) that will give it an advantage as an app enabled web TV platform, but the apps developers write will also work well on all devices. This strategy of “progressive enhancement” is a comfortable one to developers because it keeps their options open. Allowing for these entropic possibilities is a smart way to get developers on board, which, in turn, could be the means to Microsoft’s resurgence through the big screen.

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  • September 16, 2020 /  Computer Technology, Hardware

    Computing products manufacturers from Taiwan, Gigabyte, again presents a PC-based Windows 8 tablet newest Padbook Gigabyte S1185.
    Padbook Padbook Gigabyte Gigabyte S1185 S1185: Relies on Full Screen HD and Full Connectivity pc tablet computer news
    Gigabyte S1185 Padbook: Relies on Full Screen HD and Full Connectivity
    Gigabyte S1185 comes Padbook relying Full HD IPS touch screen measuring 11.6 inches. Performance is supported by the use of an Intel Core i5-337U 1.8GHz (Ivy Bridge) with support for 4GB of RAM and a 64GB SSD. To replace a regular keyboard, Gigabyte S1185 Padbook magnetic kit comes with a keyboard that can dilepaspasang and equipped with various advanced features such as Optical Finger Mouse Buttons and Navigaton and Smart Switch Technology.
    Port connectivity is complete enough from its port D-Sub, HDMI, USB 3.0, Bluetooth 4.0, WiFi to support 3.5G (optional). Additionally there is support THX TruStudio Pro technology to accommodate the needs of multimedia such as watching movies, listening to music, or playing games. And present a 5 megapixel main camera and 1.3 megapixel front camera that can be used for video chat.
    Datascrip, as the sole distributor in Indonesia Padbook Gigabyte, Gigabyte will price Padbook S1185 with prices ranging from about Rp9.275.000.

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  • September 16, 2020 /  Computer Technology, Internet Informations

    Apple’s developer website was back online Friday, more than a week after it was targeted by a hacker who reportedly attempted to steal personal information, various media outlets have reported.

    According to Bloomberg’s Jordan Robertson, the website used by engineers who write Mac and iOS device applications was said to be active as of 5pm Pacific time on July 26. The attack had forced it offline for a total of eight days.

    “Developers use the site for software downloads, documentation and engineering information,” Robertson said. “The maker of iPhones and iPads said this week that it’s ‘completely overhauling’ its developer systems to prevent a security threat from happening again. While some of the website’s information was encrypted, Applesaid it hadn’t been able to rule out whether names, mailing addresses or e-mail addresses may have been accessed.”

    The website targeted by the cyberattack is used by the Cupertino, California-based tech giant to communicate with its community of nearly six million software developers, according to Reuters reporter Aman Shah. A UK-based Turkish researcher named Ibrahim Balic has claimed responsibility for the attack, which he says was not malicious in nature, but not everyone buys his story.

    “Balic, who describes himself as a security consultant, claimed on Sunday that he had discovered a number of weaknesses in the site at developer.apple.com which allowed him to grab email addresses of registered developers,” Guardian reporter Charles Arthur explained. “In all, Balic said he had been able to grab the details of 100,000 people registered on the site, and that he included 73 of them in a bug report to Apple.

    “He claimed that he exploited a cross-site scripting (XSS) bug in the site,” he added. “However XSS attacks generally require the attacker – which in this case would be Balic – to ‘infect’ a page with a malicious piece of Javascript or HTML which would then be used to extract data from a visiting user. If Balic’s claim is correct, he seems to have used the XSS exploits against his own system.”

    Arthur said they attempted to contact 29 people whose emails were allegedly extracted by Balic during the hacking, but seven of those emails bounced and none of the remaining 22 responded to requests to state whether or not they are registered Apple developers. Furthermore, none of the names or email addresses could be located online, which the Guardian notes would be unusual for active software developers.

    “Many of the names and email addresses either don’t look like they would belong to Apple developers, or appear to have left no footprints anywhere else on the net,” added independent security consultant Graham Cluley. In addition, in reference to ten emails featured in a YouTube video created by the alleged hacker, Cluley said, “It’s almost as though these are long-discarded ghost email addresses from years ago or have been used by Balic in his video for reasons best known to himself.”

    In related news, a new phishing scam involving Apple has arisen on the heels of the developer website hacking,according to CNET’s Charlie Osborne. Attempting to capitalize on security concerns raised by the cyberattack, the new phishing scam warns users to click on a link in order to change their passwords.

    While the email is short, it may appear legitimate to some users, Osborne said. However, it includes a grammar mistake in the title, fails to capitalize Apple on several locations and includes a link that clearly does not lead to a domain registered or owned by the tech giant.

    “Users have taken to Twitter to warn others of the phishing attacks, and security firm Kaspersky Lab has found that Apple-related phishing scams have skyrocketed in the last six months, with scammers focused on stealing login credentials and financial data,” the CNET writer added.

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  • September 16, 2020 /  Computer Technology, Internet Informations

    CALIFORNIA – July is almost over and Google has removed more than 100 million web pages containing links content copyright infringement. The removal of the copyright holder hope these links can keep consumers from pirated content sites.

    Reported by Softpedia, Friday (27/07/2013), according to TorrentFreak reports, the number of links that have been removed by Google starting this year more than in 2012. Meanwhile, Google decided to be transparent about all removal requests pirated content in search results.

    Since January this year, Google has been asked to remove more than 105.3 million web pages that allegedly contain pirated content. A number of sites that claimed to contain pirated contents has also been reported.

    Search engine files, FilesTube, is the most hunted with more than 5.8 million links, and Rapidgator.net Torrentz.eu followed, with each more than 2 million links.

    Meanwhile, The Pirate Bay, which had become the hunted, now is not in the list of top 20. This is because the torrent sites are changing domains and only has two million links.

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